So, Zelda is going to debut on the Wii U on 2016, meaning that there isn't much hope of a Nintendo franchise making its system debut this year on the console...so here's a free idea, Nintendo.
Let Platinum Games make a Metroid game.
Yes, I said Platinum Games. Yes, the gang of insane geniuses behind Bayonetta and Metal Gear Rising: Revengeance.
Why? Because I cant think of a better developing team that can undo the damage Metroid: Other M did to Nintendo's prime heroine, and they have solid proof that they have exactly what is needed to return Metroid and Samus to gaming glory.
And that proof is Bayonetta
High Heels or power Armour, its all about empowerment and style
I'm probably going to get some flak for this, but here it goes:
I think Bayonetta is one of the most progressive and powerful female videogame heroines in ages.
Yes, that character above . That sexualized librarian witch with overly developed proportions that looks to have been designed by a committee so she appeals to as much fetishes as its humanly possible.
You see, I'm not going to debate that Bayonetta, the character, isn't sexualized, because she clearly is. But the thing is, that anyone that has played Bayonetta and its sequel, can attest that Bayonetta the personality is anything but that; in the games, Bayonetta is larger than life, a female protagonist that is powerful, decisive, strong willed and with a fierce sense of personal freedom; she is sensual and erotic, but she is completely in charge of her sensuality, and chooses to revel in it because she enjoys it and because its a part of who she is. Hell, the closest thing she has a to a love interest in the games is pretty much her plaything, someone she has fun at the expense of and that she can tease and playfully flirt with, because Bayonetta is always in control of her actions, desires and objectives. In a war between Angels and Demons, Bayonetta picks no side but her own, and refuses to be anyone's pawn. She blazes through life enjoying herself and her actions to the fullest, because she is free, independent and powerful all in her own. If that's not a powerful female character, then what is? Bayonetta maybe be fanservice personified in terms of looks and design, but her character is anything but; she is in charge of her emotions and choices, doesn't let anyone but herself determine her actions, and her sensuality and sexuality are absolutely hers to use and embrace as she desires so...Bayonetta isn't anyone's plaything, not even the player; she's strong, she's independent, she's comfortable with her feminine nature both sexually and socially, and above all, she is completely in control of her emotions, actions and nature at all times. Bayonetta the character is impossible not to love and admire, both because she's gorgeous, fun and badass, all while keeping a complete balance of the elements that make her such.
Imagine what the team of developers that created such a great character could do with Samus Aran, instead of a developer like Team Ninja, who, while rightfully lauded and acclaimed by their talents at making great action (Ninja Gaiden) and fighting games (Dead or Alive),were not exactly known for developing and using powerful, developed female characters in their games (Personally, I think Nintendo actually mean to hire Ninja Theory (developers of Heavenly Sword and Enslaved), but they kinda realized their mistake when it was too late.
Its time for an origin story...and it should pull no punches.
The other reason why I think Platinum Games would absolutely nail Metroid and Samus?
They would have no qualms or second thoughts on taking up the challenge to give Samus story a true origin and a powerful journey.
If you have read the official Metroid manga series or have read about Samus past, you know her origin story is perfect material for a videogame...and it's about high time we get it in that format.
Give us Samus past as the sole survivor of a human colony, her adoption by the Chozo species and how she is trained and raised to become the Galaxy's most feared and powerful Bounty Hunter. Wipe Metroid: Other M's lackluster and downright character defeaming story of continuity, and give us the journey of a small human girl to a child of two worlds and two species, growing into the woman who would eventually save the galaxy from it's greatest threat, all while challenging and triumphing over the same evil that took her parents from her, finally achieving resolution and letting her step into the galaxy as the hero she rightfully deserves to be seen as.
Tell me Platinum Games wouldn't absolutely nail that in videogame form: start with a child Samus surviving her colony's extermination, move on to a teenage Samus being trained and raised by the Chozo, and then a lengthy campaign developing her as a bounty hunter and hero, finally reaching a conclusion that retells her very first appearance, as she faces the Metroid menace, avenges her family's death by confronting Ridley, and puts a stop to Mother Brain's plans.
All, that made into a Wii U game? By the same developers who made Bayonetta 2 the absolute blast that it is on Nintendo's current home console?
Tell me you wouldn't want to play that game.
The Wii U needs heroes, and who else to raise to the challenge but Samus Aran, reborn and redesigned to make her an icon in Nintendo's latest console?
Just make it Platinum, Nintendo. Trust me on this.
We all have heard, seen and read about how Samus Aran is the first and one of the most beloved heroines in gaming story, so how about finally given her story its due?
The Wii U console needs a Hero. Metroid the franchise needs a Hero. Platinum Games can deliver on both ends, Nintendo. Just make it happen.
You wont regret it.
Note: Before anyone asks or complains: I have nothing but praise for Team Ninja as a development team, as the Ninja Gaiden games are some of my favorite action games ever. But lets face it, strong female characters are not their forte.
EDIT: Some comments have rightly pointed out that a) The Metroid manga does have its flaws, and b) A Metroid game shouldnt be cinematic or cutscene heavy.
I agree on both points, and should had made a clarification on that.
To me, a perfect Metroid game focused on Samus past's should have the player in control as much as possible; Hell, a sequence were a child Samus has to survive being chased by Ridley and his Space Pirates as her colony is destroyed would be amazing and heartbreaking if players were in control of Samus, only to later encounter the Chozo and being raised by them...which would make players controlling an adult Samus confronting and destroying Ridley later in the game even better. So yeah, as little cut scenes and non playable sequences as possible.
Thanks to everyone who made me realize missing that point in the article.
EDIT Part Deux: To those that say Platinum Games cant handle subtlety or have no experience with darker, moody stories/settings, do yourselves a favor and check their anime-sih space strategy/visual novel DS game "Infinite Space"; its not perfect (actually understanding the games mechanics and gameplay takes while, even with the online only manual/supplements) but it has a killer space opera story, great characters and shows they have what it takes for space based stories.